The Kringle Report: Kids’ Holiday Wishlists Quantified | GIRLS

To provide, for the first time ever, a year-round tracker of kids’ (ages 5-11) holiday wishlists. Consisting of 8 waves of data from Fall 2017 through Spring 2018, The Kringle Report will cover hundreds of toy and youth entertainment items on kids’ wishlists, letting marketers and retailers know what's hot and what's next. To view a preview video, please click: https://tinyurl.com/y9t73m5k

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25% funded

10% for you,
10% for your friend

About

Objectives

  • Quantify what toys and entertainment products girls want and are asking for this holiday season.
  • Measure the passion with which kids are asking for each item, from the perspective of their parent gatekeepers.
  • Track kids’ awareness of and purchase interest in key toy and youth entertainment products.
  • Provide season-long tracking of the most wanted kid-targeted licensed properties (regardless of whether products based on those properties currently exist).
  • Track shifts in the above measures from pre-Fall through the Christmas Holiday and continuing through the Spring and Summer.

Why?

Each year as fall approaches, toy and game companies make bets as to what will top kids’ wishlists, often with only intuition and retailer reaction to guide them. The Kringle Report offers an insider’s look at kids’ holiday wishlists, starting in September, and tracking them all the way up to and beyond the big day.

Here are 7 reasons why you need The Kringle Report (available in boys and girls editions):

• Spot the next big trend as early as possible, so you can act on it

• Adjust media spend based on what's really hot with kids

• Minimize excessive markdowns by moving quickly in Q4

• Create ad claims for items that rank high on kids' wish lists

• Gauge the future of key licensed properties

• Monitor demand for competitive products before those sales even occur

• Rest assured with additional intelligence, having no fear of missing out!

This game-changing study will also capture and track awareness and purchase intent of top-promoted items. Providing insight far beyond what currently exists and into what kids dream about, The Kringle Report will also reveal what licenses kids want in products (regardless of whether those products actually exist).

Be one of the first three co-funders and we'll include aided awareness and purchase interest in any four products of your choosing.

For greater detail, including timing: www.thekringlereport.com.
To view a preview video: https://tinyurl.com/y9t73m5k

Methodology: Quantitative

Quantitative Design

Number of Interviews: 2400

Interview Length: 8 minutes

Statistical Analysis:

N=300 girls and up to 1,500 wishlist item responses per wave (2,400 girls and up to 12,000 wishlist responses in total), ages 5-11, equally divided by age per wave. Reported on a per-wave basis, tracked over time, with weighted, cumulative and moving average measures.

Asked of Girl:
- 5 toys and games you most want for Christmas (asked unaided and coded and reported at the brand and SKU level).
- Awareness of select products custom-requested by co-funders (asked on an aided basis including name and visual image).
- Interest in these products (as measured by liking).
- TV show, video, or movie would want a toy or game from if it were available (asked on an unaided basis and coded at the licensed property level).

Asked of Mom:
- Number of times child has asked for each item on her wish list.

For detail on statistical testing, please see: https://www.thekringlereport.com/statistical-significance

Design Rationale:

Purpose is to measure exactly what toys and youth entertainment products children want for Christmas as described by children themselves.

For more detail, please see: https://www.thekringlereport.com/faq

Sample Source:

Multiple, carefully controlled online panels per wave; Independent sample per wave.

Quantitative Research Target

Gender: 0% Male, 100% Female

Ethnicity: Approximates national population distribution

Additional Demographic Screening:

Girls 5-11, equally distributed by single-age group within the sample.

Geography: US Only; Approximates national population distribution

Deliverables

Reporting: Summary Report

Presentation: None

Additional Deliverables:

REPORTING DETAIL:

Reported on a per-wave basis, tracked over time, with cumulative and moving-average measures. Top, middle, and lower-tier items and data on all wishlist items mentioned by at least 2% of kids in any wave. Data will be reported by two and three age breaks: 5-7 vs. 8-11 and/or 5-6, 7-8, 9-11. January wave to include detailed demographic data by age, ethnicity, income, and geography.

For more detail, please see: https://www.thekringlereport.com/the-report

Funding Timeline (once project is approved): 60 days

Timing: 1 weeks from funding to delivery of final report

Supplier

Company: ConsumerQuest, Inc.

Previous Projects: 3

Rating: Supplier has not been rated

Supplier's Qualifications:

ConsumerQuest, Inc. has been conducting research with kids in the toy industry for more than 25 years. This experience allows the firm to design studies that capture kids’ opinions and desires, while avoiding the pitfalls that may bedevil those less experienced with this target. The ConsumerQuest team knows the toy and gaming industry, understands the importance of excellent sample sourcing, and has a proven track record in respondent screening and questionnaire design to produce results that provide an accurate snapshot of what kids really know, think, and feel.

Supplier's Team:

Cory Schwartz

Incentives

• Be one of the first three co-funders and quantitatively track kids’ aided awareness and purchase interest in four products that you custom select and specify.
• Be one of the next three co-funders and quantitatively track kids’ awareness and purchase interest in any single product that you custom select and specify.
• Order both the boys and girls reports and get a 20% discount off the second one!

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